Plasmoid: As long as you're not a weighty armor cleric, plasmoids are literally a extremely good option for clerics. Their defensive bonuses might help your cleric stay awake healing your party as well as the pseudopod from Form Self might help deliver touch healing spells at a distance.
17th level Corona of Light: Combos really properly with whatever fire and radiant damage you are able to throw at your enemies. Nobody can deny that you’re a Light Domain Cleric when you pop this a single off.
Guardian of Faith: An honest method of getting some further damage in if you know that a fight will take place in a selected locale. Guardian of faith
Fireball: The gold typical for damage spells in 5e. This spell was intentionally designed to generally be overpowered to get a third-level slot, making it the most optimum preference when looking to lay the harm down.
Warforged: A warforged cleric focused on WIS will have an unbelievable AC score, and also a sizeable chunk of strike factors in addition.
Firbolgs are closer to fey in many ways. They live in the wild places of the world and have no need to build just about anything that approximates human civilization.
Right after spellcasting, Domains will be the cleric’s major class feature. A cleric’s Domain is actually a defining element of your character as they depict what your cleric worships.
Create or Demolish Water: Being able to conjure ten gallons of water look here isn’t specifically effective Until you will be dying of thirst within a desert.
If outsiders intrude into a firbolg tribe’s forest, the firbolgs will usually take various steps to really encourage the outsiders to depart.
Freedom of Movement: It’s awesome to provide additional movement options to allies, but there are actually greater buff spells which just discover here one is quite situational.
2nd level Channel Divinity: Invoke Duplicity: A good strategy to confuse your enemies, and deliver spells on your behalf. Outside of combat, you’ll have to be Imaginative on how you utilize it.
Firbolgs are specially unlikely to become monks or artificers and these classes could be a obstacle to reconcile with a firbolg’s backstory. Barring the full destruction in their tribe and forest, it’s unlikely that a firbolg would sign up for a monastery.
. This spell is great for just a 1st level spell, but doesn't rationalize picking up this feat. Crusher: Melee-focused clerics may get many use out of this, Specifically the War Domain. You by now get additional attacks and damage, making this feat better still. Defensive Duelist: No clerics are outright designed with DEX in mind, but a little something like the Trickery Domain could work. Divinely Favored: This feat has many overlap with features clerics already get. In case you need a spell from this source from outside your spell list, get Magic Initiate or Fey Touched. Twin Wielder: Clerics are generally spellcasters first and foremost, they usually frequently count on shields for added AC. Some domains could support a more martial method where Dual Wielder could possibly be considered, but commonly there are actually more synergistic feat options Tough: Very little especially fascinating listed here for your cleric. Eldritch Adept: Though the reward of a different at-will spell isn’t terrible, most clerics will most likely be interested while in the gain on Eldritch Mind.
Healing Phrase: Great possibility even if you have a committed healer as it might be valuable for resetting Dying conserving throws from a distance and only demands a reward action.
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